7.9Records is an audio production studio founded by composer Andrew Luchanko (STALKER 2). Since 2020, we have been creating a complete sound universe for video games, films, documentaries, and trailers
Soundtrack for game
About this project:
Our composer Andrew Luchanko created the soundtrack for the scene «Room of a Thousand Door».
Sherlock is a popular Hidden Object & Match 3 game with more than 1 million downloads developed by G5 Entertainment.
Company: G5 Entertainment
Soundtrack and SFX for game
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Jitter is an immersive sci-fi exploration and survival game set on a mining colony and its outskirts in the Main Asteroid Belt. You assume the role of an experimental AI that maintains ship functions and engages with the crew on board. As you explore the mining colony, you will take on new missions, expand ships and bases using various modules, add survivors to your crew, engage in space fights, and repair the damage left by enemy fire and onboard accidents.
Company: Berko Games
Original Score for Documentary
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To commemorate Remembrance Day for the Victims of the Deportation of the Crimean Tatars UkrainianPublic Broadcasting is releasing documentary cycle "History of Crimean Tatars". Our composer AndrewLuchanko created soundtracks for these films.
Company: Suspilne Ukraine
Soundtrack
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Сomposer Andrew Luchanko took part in a exiting contest from HBO and Spitfire.
The task was to wrote the music and sound design for a short episode of the Westworld series. It was an awesome experience for us to know that our work will be reviewed by famous filmmakers like Jonathan Nolan, screenwriter of "Interstellar" and composers like Ramin Javadi ("Game of Thrones").
Music and SFX for mobile RPG adventure
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Idle Bounty is a new Mobile Mid-Core Idle Tactical RPG, with a rich set of features that include exploration, collection and management.
Company: Post Physical Games
Soundtrack for Hidden object game
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Hidden objects game that takes players along on a mysterious journey. Solve puzzles, complete quests, and watch as with each new room, your hunt for hidden objects becomes even more thrilling and mind-boggling.
Company: iOne-Games
Music & Sound FX for casual blast match-3 game
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Fun, puzzles and quests! Funny stories, entertaining adventures, an incredible whirlwind of events, and a world full of mystery and magic.
Company: iOne-Games
Music & Sound FX
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Do you have what it takes to run your own Funimalz farm?! At first glance, these may look like ordinary animals, but you’ll soon discover that each new egg brings some truly fantastic creatures.
Company: Mango Moon Games
Music & SFX for game
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Our team spearheaded the audio production for Dragon Duello (EveryMatrix), blending cinematic melodies with punchy ninja-inspired sound effects to create a truly legendary atmosphere.
Music and SFX for game
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Music for 2D mobile platformer - metroidvania based on Viking mythology, created by our composer - Andrew Luchanko.
The story of Ivor - viking, who goes through different adventures, inspired me
to create this theme. Celtic traditional scale and Nordic mysterious mood.
Music & SFX for game
About this project:
We’re proud to have delivered the complete audio experience for Armadillo Goes West (Armadillo Studios). From immersive soundtracks to punchy sound effects, we brought the Wild West to life!
https://armadillostudios.com/game/armadillo-goes-west/
Music & SFX for game
About this project:
We crafted a unique sonic identity for Shuang Long Fu by Armadillo Studios. It’s an unconventional mix where traditional Chinese spirit meets the bold power of Western music production—a soundtrack designed for an epic dragon journey.
https://armadillostudios.com/game/shuang-long-fu/
Music & SFX for game
About this project:
We took a bold approach to the audio production for Franksylvania by Armadillo Studios. By blending eerie, classic horror melodies with hard-hitting modern beats, we’ve created a unique sonic landscape for these iconic monsters.
https://armadillostudios.com/game/franksylvania/.
Soundtrack
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Step into the shadows with "Echoes" — a dark, oppressive sonic journey designed to push the boundaries of atmosphere. This piece showcases the versatility of our composers, blending haunting melodies with handcrafted sound textures. From claustrophobic drones to gritty, SFX, every element is meticulously engineered to heighten the tension and showcase our team's creative depth.
Soundtrack
About this project:
A delicate descent into the unknown. "Held by the Sea" is a minimalist piano piece designed to capture the weightless feeling of surrendering to the depths. This track highlights our team’s ability to evoke profound emotions through simplicity and grace, creating a serene yet haunting atmosphere that stays with the listener long after the final note.
Music & SFX for game
About this project:
We ventured down the rabbit hole with Armadillo Studios to create the sound of Alice's Mad Fortune. We pushed the boundaries of the classic tale, blending whimsical orchestral themes with experimental textures to capture the true madness of Wonderland.
https://armadillostudios.com/game/alices-mad-fortune/
Music & SFX for game
About this project:
For Paws and Claws by Armadillo Studios, we took players straight to the heart of a jazzy, nocturnal Chicago. Our original score and immersive sound design blend smooth, smoky jazz rhythms with a playful urban beat, creating the perfect backdrop for these cunning felines and K9s on their quest for riches.
https://armadillostudios.com/game/paws-and-claws-a-tail-of-fortune/
Music & SFX for game
About this project:
Our work for Armadillo Studios takes players deep into the heart of the wild. For Book of Armadillo, we fused traditional tribal motifs with contemporary electronic textures, delivering a bold and adventurous audio identity that captures the mystery of the jungle.
https://armadillostudios.com/game/book-of-armadillo/
Music & SFX for game
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For 1849 Gold Bonanza (Armadillo Studios), we crafted a classic Western audio experience. Our soundtrack features a soulful mix of traditional fiddles and acoustic guitars, delivering a nostalgic yet high-energy atmosphere for this gold-digging adventure.
https://armadillostudios.com/game/1849-gold-bonanza/
Music & Sound FX for game
About this project:
The Lioness is a fast-paced, 6×4 reels, 40-line slot that brings plenty of exciting and unique features such as the Fight Feature, Fortune Bet, Lioness Link, and Free Spins.
Company: Armadillo Studios (powered by EveryMatrix)
Play for free
Trailer Music example
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Example of epic trailer music
Music and SFX for game
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2D mobile platformer - metroidvania from the developer of the game Ivor Saga
Interactive Audio Architecture
About this project:
A demonstration of dynamic music transitions and logic-based sound design built within Unity Audio. Beyond standard implementation, we specialize in architecting complex audio systems for games across various platforms. Our expertise spans industry-leading middleware like Wwise and FMOD, as well as deep integration within Unreal Engine and Unity. Whether it’s a custom-built engine or a standard framework, we design scalable, adaptive audio solutions tailored to the unique mechanics of every project.
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